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review site Best Online Casino, welcomes you!
Strategy Tips - BlackJack
Blackjack players have a greater role in their own
destiny than almost any other gambling players
because the Blackjack dealer follows set rules and
makes no real decisions of his or her own. An
intelligent, well-informed player uses this
knowledge to his or her tremendous advantage. There
are three different strategies a Blackjack player
can utilize:
- Play Blackjack as a game of luck: Use a
money management scheme and decide when to call
a card and when to stand regardless of what the
dealer shows. Apply a suitable money management
system like the
Paroli System
and know when to quit by setting appropriate
profit and loss limits.
- Use basic strategy: Follow the game and
analyze the dealer’s cards in order to determine
whether to call a card or stand. Apply a
suitable money management system like the
D'Alenbert
System
and
set appropriate profit and loss limits so you
know when to quit.
-
Card Counting:
This is difficult and if casinos catch you doing
it they won’ t be too happy. If you utilize this
method, it is best to learn from the experts.
There are many books that detail Blackjack card
counting strategies.
Paroli System
This system is in a way the opposite of the
Martingale system. You start with one bet and you
increase your bet when you win rather than when you
lose.
However, you will need to plan a betting
procedure whereby you know how far you will let the
bet build before you take it down to the initial
starting bet and how much to raise after each win.
This obviously depends on the type of game played
and the odds of the bet. The advantage of this
system is that you do not require a large bankroll.
It lets the profit run and cuts short the losses.
>>
D'Alenbert System
This is a mixture of Martingale and Insurance
systems. Bets are raised one unit after each losing
bet and lowered one unit after each winning bet. The
sequence and amount raised or lowered can be varied
to suit particular games and odds.
Basic Rules
- If the dealer's up card is a seven (7) or
higher, you should play to seventeen.
That means that if you were dealt a 10 and a 2
(you have 12), you must hit this hand
until you reach 17.
Let's say your next card is a 4 (you now have
16), You must hit this hand again, until
you reach 17.
- If the dealer's up card is a six (6) or
lower but higher than a three (3) you must
play to twelve and stop.
- If the dealer has a six (6) showing and you
were dealt a 10 and a 2 ( you have 12), you
must stand on this hand.
- If the dealer's up card is a two (2) or a
three (3) you must play until 13.
- If you were dealt a 10 and a 2 (you have
12), you must hit this hand. Let's say
the next card is an Ace (you now have 13), you
must stand on this hand.
Basic Strategy
Some of the most favorable odds found in any casino
game can be found in Blackjack. However, these odds
diminish greatly as the gambler strays from what we
call "basic strategy." "Basic strategy" is a chart
that an individual player follows that tells he or
she exactly when to hit, stand, split, or double
down.
The charts that follow outline the basic strategy
for a game that contains two decks, and one that
forces the dealer to stay on a soft 17. If you
follow this strategy your chances of a successful
round of Blackjack will increase significantly. When
played closely, the Basic Strategy can reduce the
House's edge in Blackjack to 0.5% or less, depending
on the rule variations in effect.
Basic Strategy — Single Deck
|
Your Hand |
vs |
Dealer's Upcard |
|
8 |
|
Double on 5 to 6. Otherwise hit. |
|
9 |
|
Double on 2 to 6. Otherwise hit. |
|
10 |
|
Double on 2 to 9. Otherwise hit. |
|
11 |
|
Always double. |
|
12 |
|
Stand on 4 to 6. Otherwise hit. |
|
13 to 16 |
|
Stand on 2 to 6. Otherwise hit. |
|
17 to 21 |
|
Always stand. |
|
A,2 to A,5 |
|
Double on 4 to 6. Otherwise hit. |
|
A,6 |
|
Double on 2 to 6. Otherwise hit. |
|
A,7 |
|
Double on 3 to 6. Stand on 2,7,8 or A.
Hit on 9 or 10. |
|
A,8 |
|
Double on 6. Otherwise stand. |
|
A,9 |
|
Always stand. |
|
A,A |
|
Always split. |
|
2,2 |
|
Split on 3 to 7. Otherwise hit. |
|
3,3 |
|
Split on 4 to 7. Otherwise hit. |
|
4,4 |
|
Same as 8 above. |
|
5,5 |
|
Same as 10 above. |
|
6,6 |
|
Split on 2 to 6. Otherwise hit. |
|
7,7 |
|
Split on 2 to 7. Stand on 10. Otherwise
hit. |
|
8,8 |
|
Always split. |
|
9,9 |
|
Split on 2 to 9 except 7. Stand on 7,10
or A. |
|
10,10 |
|
Always stand. |
The above chart assumes the casino doesn't allow doubling down after
pair splitting. If the casino allows doubling down
after pair splitting then use the following pair
splitting rules.
|
Your Hand |
vs |
Dealer's Upcard |
|
2,2 |
|
Split on 2 to 7.Otherwise hit. |
|
3,3 |
|
Split on 2 to 7.Otherwise hit. |
|
4,4 |
|
Split on 4,5 or 6. Otherwise hit. |
|
6,6 |
|
Split on 2 to 7. Otherwise hit. |
|
7,7 |
|
Split on 2 to 8. Stand on 10. Otherwise
hit. |
Basic Strategy — Four, Six, Eight Deck
|
Your Hand |
vs |
Dealer's Upcard |
|
5 to 8 |
|
Always Hit. |
|
9 |
|
Double on 3 to 6. Otherwise hit. |
|
10 |
|
Double on 2 to 9. Hit on 10, A. |
|
11 |
|
Double on 2 to 10. Hit on A. |
|
12 |
|
Stand on 4 to 6. Otherwise hit. |
|
13 |
|
Stand on 2 to 6. Otherwise hit. |
|
14 |
|
Stand on 2 to 6. Otherwise hit. |
|
15 |
|
Stand on 2 to 6. Otherwise hit. |
|
16 |
|
Stand on 2 to 6. Otherwise hit. |
|
17 |
|
Always stand. |
|
18 |
|
Always stand. |
|
A,2 |
|
Double on 5,6. Otherwise hit. |
|
A,3 |
|
Double on 5,6. Otherwise hit. |
|
A,4 |
|
Double on 4 to 6. Otherwise hit. |
|
A,5 |
|
Double on 4 to 6. Otherwise hit. |
|
A,6 |
|
Double on 3 to 6. Otherwise hit. |
|
A,7 |
|
Double on 3 to 6. Stand on 2,7 or 8. Hit
on 9,10 or A. |
|
A,8 to A,10 |
|
Always stand. |
|
A,A |
|
Always split. |
|
2,2 |
|
Split on 2 to 7, Otherwise hit. |
|
3,3 |
|
Split on 2 to 7. Otherwise hit. |
|
4,4 |
|
Split on 5,6. Otherwise hit. |
|
5,5 |
|
Never split. Treat as 10 above. |
|
6,6 |
|
Split on 2 to 6. Otherwise hit. |
|
7,7 |
|
Split on 2 to 7. Otherwise hit. |
|
8,8 |
|
Always split. |
|
9,9 |
|
Split on 2 to 6, 8 or 9. Stand on 7,10,
or A. |
|
10,10 |
|
Always stand. |
The above multiple deck basic strategy is valid
if the players are allowed to double down after pair
splitting. If doubling down is not allowed after
pair splitting, then use the following pair
splitting rules.
|
Your Hand |
vs |
Dealer's Upcard |
|
2,2 |
|
Split on 4 to 7.Otherwise hit. |
|
3,3 |
|
Split on 4 to 7. Otherwise hit. |
|
4,4 |
|
Never split. Always hit. |
|
6,6 |
|
Split on 3 to 6. Otherwise hit. |
Splitting Pairs
This table shows when you should Split identical
pairs. (A "T" in the Pairs column represents any
pair of ten-valued cards). A "Y" means you should
split when you have the indicated pair, and the
Dealers shows the indicated upcard.
| |
Dealer's Upcard |
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
T |
A |
|
(A,A) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
(T,T) |
N |
N |
N |
N |
N |
N |
N |
N |
N |
N |
|
(9,9) |
Y |
Y |
Y |
Y |
Y |
N |
Y |
Y |
N |
N |
|
(8,8) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
(7,7) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
|
(6,6) |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
N |
|
(5,5) |
N |
N |
N |
N |
N |
N |
N |
N |
N |
N |
|
(4,4) |
N |
N |
N |
Y |
Y |
N |
N |
N |
N |
N |
|
(3,3) |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
N |
|
(2,2) |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
N |
Key:
- Y = Yes, split the pair
- N = No, don't split the pair
Soft Totals
A "soft" hand is one that includes an Ace, which can
be counted as 1 or as 11. The general rule of thumb
is that you can always improve a soft hand
with a total of 17 or less by hitting. Only hit a
soft 18 when the Dealer shows a 9 or better.
| |
Dealer's Upcard |
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
T |
A |
|
(A,A) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
(T,T) |
N |
N |
N |
N |
N |
N |
N |
N |
N |
N |
|
(9,9) |
Y |
Y |
Y |
Y |
Y |
N |
Y |
Y |
N |
N |
|
(8,8) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
|
(7,7) |
Y |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
|
(6,6) |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
N |
|
(5,5) |
N |
N |
N |
N |
N |
N |
N |
N |
N |
N |
|
(4,4) |
N |
N |
N |
Y |
Y |
N |
N |
N |
N |
N |
|
(3,3) |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
N |
|
(2,2) |
Y |
Y |
Y |
Y |
Y |
Y |
N |
N |
N |
N |
Key:
Hard Totals
A "hard" hand does not include an Ace. This table is
the core of the Basic Strategy. A "D" in this table
means you should Double in those situations.
| |
Dealer's Upcard |
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
T |
A |
|
17 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
|
16 |
S |
S |
S |
S |
S |
D |
D |
D |
D |
D |
|
15 |
S |
S |
S |
S |
S |
D |
D |
D |
D |
D |
|
14 |
S |
S |
S |
S |
S |
D |
D |
D |
D |
D |
|
13 |
S |
S |
S |
S |
S |
D |
D |
D |
D |
D |
|
12 |
H |
H |
S |
S |
S |
D |
D |
D |
D |
D |
|
11 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
D |
|
10 |
D |
D |
D |
D |
D |
D |
D |
D |
H |
H |
|
9 |
D |
D |
D |
D |
D |
H |
H |
H |
H |
H |
|
8 |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
Key:
- H = Hit
- S = Stand
- D = Double; if unable, Hit
>>
Card Counting
The technique of card counting allows the player to
take note of changing probabilities and by altering
playing and betting strategies accordingly, they can
gain a statistical advantage over the casino.
To learn the the skill of card counting is
relatively simple. And no - you don't need to have a
photographic memory or a freakish mathematical
ability.
The card counting system described below is
designed only as a rough guide to give you an idea
how card counting is done. It is not recommended
that it be put to use in a practical sense. This is
intended only to give a feel for how card counting
is done, and is not recommended for actual practice.
For single deck games:
- Start the count at -4 when the deck is
shuffled.
- Count -2 for 10, J, Q, K.
- Count +1 for everything else (including
Aces).
- Bet low when the count is negative, high
when the count is positive (actually,
simulations show that you can bet high for a
count of -2 or above).
- Take insurance when the count is positive.
- Play basic strategy at all times.
A note about card counting
The principle behind card counting is that a deck of
cards rich is tens and Aces is favorable to the
player, a deck rich in small cards is favorable to
the dealer. A deck rich in tens and Aces, is likely
to bust the dealer more often.
To gauge the richness of the deck in high cards
or lack of them, the player needs to keep track of
the cards that are already played and assign a point
value to each card. The calculation is quite
complex, but basically the card counter will give a
plus point each time the deck of cards becomes more
favorable and a minus point each time it becomes
less favorable. Basically, the high cards have a -1
point and the low cards a +1 point and the in
between 0 point.
The counter then counts by adding and subtracting
points according to the cards played and keeps a
running total of the count called 'running count'.
Then he also needs to divide the running count by
the proportion of the size of the deck of cards left
to get the 'true count'. Now he knows the relative
richness of high cards in the remaining deck.
A positive count is good and a high positive
count is best and the card counter will assess his
hand, the dealer's up card, weigh up his options and
intensify his betting accordingly.
To be a successful card counter you need to have
a powerful memory and fast reaction while amassing
information as you play. And for what? If everything
works out well, you will be looking at a slow and
tedious 1% average profit. If you wager large sums
of money to make the 1% worthwhile, you are likely
to be noticed by the pit boss and prompt frequent
shuffling of the cards. Card counting is hard, not
liked by the casinos and is not as rewarding as it
may seem.
Shuffle Tracking
This is a fairly new technique that has not been
publicized very much. The best definition I have
seen is this one: "'Shuffle-tracking' is the science
of following specific cards through the shuffling
process for the purpose of either keeping them in
play or cutting them out of play." The concept of
Shuffle tracking appears to have resulted from bored
mathematician's research and computer simulation of
shuffling cards.
Of course, just because someone shuffles a deck
(or decks) of cards does not mean that the cards are
"randomized". The methods mentioned in the two
previous sections (Basic Strategy and Card Counting)
assume a random order of cards. (According to some
authors, a single deck of cards must be shuffled
twenty to thirty times to ensure a truly random
dispersion. If a Casino is using a 6 deck shoe,
that's 120 to 180 shuffles!) As in the Card Counting
section, I am going to restrict the discussion to
the basics of shuffle tracking as the combination of
references listed at the end of this section provide
a complete discourse of the topic.
A beneficial (to the player) shuffle for a one
deck game is executed by dividing the deck equally
into 26 cards and shuffling them together a minimum
of three times. This allows the cards to be
sufficiently intermixed to yield a fairly random
distribution. An adverse shuffle prevents the cards
from mixing completely.
The simplest example is the Unbalanced Shuffle.
As its name implies, the dealer breaks the deck into
two unequal stacks. As an example, let's say you are
playing two hands head on with the dealer and the
last 10 cards in the deck are dealt. The result of
the hand was that both your hands lost to the dealer
primarily due to the high percentage of low value
cards in the clump. Note that if you were counting,
you would have bet a single unit since the deck was
unfavorable. The dealer is now ready to shuffle the
deck, and separates the deck into 31 cards in one
stack and 21 in the other stack. The dealer shuffles
the two stacks. If the shuffle is done from the
bottom of each stack on up, the top ten cards of the
larger stack will remain intact without mixing with
any of the other cards. Those ten cards can remain
in the order they were just dealt throughout the
shuffle if the process of bottom to top shuffling is
not altered. You are now asked to cut the deck. If
you don't cut the deck, the 10 cards that were dealt
last hand will be dealt as your first two hands. The
result will be the same as your last and you will
lose the two hands. However, if you cut the deck
exactly at the end of those ten cards, you have just
altered the future to your benefit. Those cards will
now be placed at the bottom of the deck. Should the
dealer shuffle up early, you will avoid them
altogether. In addition, if you were keeping count,
you would know that the deck was favorable during
the first 3-4 hands since there would be an
abundance of tens in the portion of the deck that
will be played. You would accordingly increase you
bet size to maximize your winnings.
Some dealers will unknowingly split the deck into
unequal stacks. However, more often than not, they
are required to split the deck into unequal stacks.
If they are required to do this, they are performing
the House Shuffle. The casino has trained the dealer
to shuffle a particular way... on purpose! Why? In
the long run, the house will benefit from this
because most players will not cut any bad clumps out
of play. If you have played BlackJack in a casino,
how much did you pay attention to the way they
shuffled? Like most people you were probably
oblivious to it.
There are a number of shuffle methods, some of
which have been labeled as: the "Zone Shuffle", the
"Strip Shuffle", and the "Stutter Shuffle". The Zone
Shuffle is particular to shoe games (multiple deck
games) and is probably one of the most common
shuffle methods. It is accomplished by splitting the
shoe into 4 to 8 piles depending on the number of
decks in the shoe. Prescribed picks from each pile
are made in a very exact way with intermittent
shuffles of each pair of half deck sized stacks. The
net effect is a simple regrouping of the cards
pretty much in the same region of the shoe as they
were before, thereby preventing clumps of cards from
being randomly mixed. If the dealer won 40 hands and
you won 20, this trend is likely to continue until
you are broke or until the unfavorable bias is
removed through many shuffles.
What if the players are winning the 40 hands and
the dealer only 20? If the dealer has been mentally
keeping track of how many hands each side has won in
the shoe, the dealer will probably do one of two
things. One is to keep the shuffle the same, but
'strip' the deck. When a dealer strips a deck,
he/she strips off one card at a time from the shoe
letting them fall on top of one another onto the
table. This action causes the order of the cards to
be reversed. The main consequence is to dissipate
any clumping advantages (a bunch of tens in a clump)
that the players may have. The second thing the
dealer may do is simply change the way they shuffle
to help randomize the cards.
* Numbers and rules may vary depending on the
casino. >>
Good luck at the best online blackjack tables! |
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